© Emily Skinner 2019

Swiggle

Project Details

Game Enemy 3D Models,

Animated Textures,

Particle Effects

 

Tools Used

Autodesk Maya,

Cinema 4D,

Amplify Shader Editor,

Unity Engine

 

Mind Games is a psychological horror game where the player is defending their consciousness from the mind controlling nanobots. The nanobot is designed with an artificial DNA strand that was originally used to multiply nanobots similar to cell division. With further experimentation, it was found that the nanobot uses their DNA strand to merge with the victim’s cells’ DNA, which as a result, causes the nanobot to evolve by creating their own flesh. Each evolution will slowly add organic material to the main body to protect the very vulnerable nanobot head. The swiggle is the basic form of the nanobot. This enemy is the weakest of the evolutions. Its only attack is to cling to you and blow up. The swiggle features an animated shader and a particle effect.

 

Phage

Project Details

Game Enemy 3D Models,

Animated Textures,

Particle Effects

 

Tools Used

Autodesk Maya,

Cinema 4D,

Amplify Shader Editor,

Unity Engine

 

The second evolution of the nanobot is the phage. This enemy mimics a bacteriophage. This nanobot shoots bullets out of its eye. This enemy is skittish and tries to stay a certain distance away from you. The phage has an animated shader and a particle effect.

Hornet

Project Details

Game Enemy 3D Models

 

Tools Used

Autodesk Maya

 

The third evolution of the nanobot is the hornet. This enemy flies similar to a hornet. This is where the nanobot starts creating its own bones to protect its newly formed body. Its attacks include shooting bullets out of the center of its eye and shooting and spraying venom out of its stinger. The venom stays on the ground and harms you if walked through. This enemy stays in the air and follows you unless you leave the area. The core (diamond shaped head) is its weak point.

Swendigo

Project Details

Game Enemy 3D Models

 

Tools Used

Autodesk Maya

 

The swendigo is the most evolved form of the nanobot. This enemy is inspired by a wendigo. It has the most advanced use of DNA to create well developed bones. The rib cage protects the nanobot core in its chest. This enemy moves slowly with patterned attacks towards the character while calling lower evolutions of the nanobots to the battle stage. Attacks include head-butt, shooting bullets out of the core, effects mental capacity, moving objects around, slamming on the ground, etc.